For browser-based users, controls in systems like Mozilla hubs are much less embodied than they could be using all of the tools available in most laptops. A common control scheme involves a viewport moved using the mouse, no ability to point, and eye movement which is unassociated with the actual eye movement of the user.
This project proposes a control system for browser-based users of virtual immersive environments which is more embodied, while also using only the affordances present in most laptop computers.
This project was presented as a position paper at the CHI2020 SocialVR Workshop. For more information, please see the paper or it's Media Lab project page.